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 RULES AND ADVANCE DAYS

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Posts : 33
Join date : 2012-02-17

RULES AND ADVANCE DAYS Empty
PostSubject: RULES AND ADVANCE DAYS   RULES AND ADVANCE DAYS Icon_minitimeFri Feb 17, 2012 2:46 am

PLAYERZVSBALLERZ STAFF

COMMISH-BOOTZ2AZZEZ
TRADE COMMITTEE-roc585saprano
TRADE COMMITTEE-Alghathie4life
TRADE COMMITTEE-xPandasaurus
TRADE COMMITTEE-PrezidendCarter4

IF YOU WANT TO GET A TRADE APPROVED, YOU MUST GET 3 VOTES BY ANY OF THE TOP 5. ALL TRADES MUST BE POSTED IN THE TRADE PROPOSAL SECTION OF THIS WEBSITE.

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SETTINGS

DIFFICULTY-ALL PRO
QUARTER LENGHT-7 MINS.
ACCEL CLOCK-20 SECS.
INJ.-ON
WHEATER-ON
TRADING-ON, NO CPU TRADES

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ADVANCE DAYS

WE WILL ADVANCE ON MON, WED, FRI, SUN, TUES, THUR, AND SAT. THEN IT WILL START OVER. I WILL ADVANCE AT 10 P.M. EASTERN.

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3 STRIKE SYSTEM

STRIKE 1-WARNING
STRIKE 2-YOU WILL HAVE TO BENCH YOUR TOP 3 OVR PLAYERS FOR NEXT GAME.
STRIKE 3-I WILL PUT THE BOOT TO THAT ASS.

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COMMUNICATION/SCHEDULING GAMES

IT IS YOUR RESPONSIBILITY TO SCHEDULE YOUR GAMES. I WILL GIVE YOU UNTIL 1 HOUR BEFORE I ADVANCE TO PLAY YOUR GAME. IF YOU ARE NOT ONLINE BY THEN AND YOUR OPPONENT IS I WILL TEMP BOOT YOU SO YOUR OPPONENT CAN PLAY THE COMPUTER. I WILL GIVE YOU 24 HOUR TO CONTACT ME TO GET YOUR SPOT BACK. IF YOU DON'T CONTACT ME BY THEN I WILL GIVE YOUR SPOT TO SOMEONE ELSE. IF YOU HAVE 2 SIM GAMES IN A ROW OR 3 SIM GAMES IN 1 SEASON YOU WILL BE BOOTED.

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QUITTING AND CONNECTION ISSUES

NO QUITTING TAKE YOUR LOSS LIKE A MAN.
I UNDERSTAND DISCONNECTIONS HAPPEN PEEASE REPORT ALL D/C TO THE COMMISH. IF THE PROBLEM IS PERSISTENT WITH ONE PLAYER THEY WILL BE BOOTED.

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FREE AGENT SIGNING

YOU CAN ONLY SIGN ONE FA PER WEEK. NO SINGING FA'S JUST TO SEE THEIR POT IF YOU SIGN A FA YOU CAN NOT CUT HIM UNTIL THE NEXT ADVANCE.

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TRADING

ALL TRADES MUST BE APPROVED BY THE COMMISH AND STAFFWITH 2 OR MORE VOTES.
YOU ONLY GET 5 TRADES THROUGHOUT REG SEASON.
YOU MUST HAVE FULL AGREEMENT FROM BOTH OWNERS BEFORE YOU CAN MAKE A TRADE.
THE TRADING DEADLINE IS WEEK 17 NO TRADING IN THE PLAYOFFS OR SUPERBOWL.
THE MOST PLAYERS YOU ARE PERMITTED TO TRADE AT ONE TIME IS 3-3.

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4TH DOWN RULE, GOING FOR 2 AFTER TD , AND ONSIDE KICKING

YOU CAN GO FOR IT ON 4TH DOWN WHEN ITS 2 OR SHORTER IN QUARTERS 1-3. IN THE 4TH QUARTER ONLY IF YOU ARE LOSING YOU CAN GO FOR IT ON 4TH AND LONG, ON YOUR OPPONENT SIDE OF THE 50 YARD LINE.
YOU CAN GO FOR 2 AFTER TD IN THE 4TH QUARTER ONLY IF YOU ARE LOSING.
YOU CAN USE THE SUPRISE ONSIDE KICK ONLY ON THE OPENING KICK OF THE 1ST AND 3RD QUARTERS. YOU CAN ONSIDE KICK IN THE 4TH QUARTER ONLY IF YOU ARE LOSING.

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SPORTSMANSHIP

DON'T RUN UP THE SCORE, IF YOU ARE UP BY LIKE 21 POINTS IN THE 4TH QUARTER, JUST RUN THE BALL AND GET THE GAME OVER.
NO NANO BLITZING, ROCKET CATCHING, OR GLITCHES OF ANY KIND.

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PLAY CALLING

MIX UP YOUR PLAY CALLING AND FORMATIONS ON OFFENSE AND DEFENSE. DO NOT USE THE SAME FORMATION FOR MORE THEN 3 PLAYS IN A ROW. ONLY USE ONE DEFENSIVE PLAYER AT A TIME DO NOT MOVE A PLAYER THEN SWITCH TO ANOTHER PLAYER BEFORE THE BALL IS SNAPPED.
FOR THOSE OF YOU THAT DON'T UNDERSTAND.
1. You should not call the same play 10-15 times a game.
2.You QB should not have more rushes then your RB.
3. No one on this game should have to throw the ball 60 times a game.
This is just some of the things that should not be done in a game.
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